Public Member Functions | Static Public Member Functions | Protected Member Functions

vtkKWEWireframePainter Class Reference

#include <vtkKWEWireframePainter.h>

Inheritance diagram for vtkKWEWireframePainter:
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Collaboration diagram for vtkKWEWireframePainter:
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List of all members.

Public Member Functions

 vtkTypeRevisionMacro (vtkKWEWireframePainter, vtkOpenGLRepresentationPainter)
void PrintSelf (ostream &os, vtkIndent indent)
virtual void ReleaseGraphicsResources (vtkWindow *)

Static Public Member Functions

static vtkKWEWireframePainterNew ()

Protected Member Functions

 vtkKWEWireframePainter ()
 ~vtkKWEWireframePainter ()
virtual void PrepareForRendering (vtkRenderer *, vtkActor *)
bool CanRender (vtkRenderer *, vtkActor *)

void RenderInternal (vtkRenderer *renderer, vtkActor *actor, unsigned long typeflags, bool forceCompileOnly)

Detailed Description

Definition at line 31 of file vtkKWEWireframePainter.h.


Constructor & Destructor Documentation

vtkKWEWireframePainter::vtkKWEWireframePainter (  )  [protected]
vtkKWEWireframePainter::~vtkKWEWireframePainter (  )  [protected]

Member Function Documentation

static vtkKWEWireframePainter* vtkKWEWireframePainter::New (  )  [static]

Reimplemented from vtkOpenGLRepresentationPainter.

vtkKWEWireframePainter::vtkTypeRevisionMacro ( vtkKWEWireframePainter  ,
vtkOpenGLRepresentationPainter   
)
void vtkKWEWireframePainter::PrintSelf ( ostream &  os,
vtkIndent  indent 
) [virtual]

Reimplemented from vtkOpenGLRepresentationPainter.

virtual void vtkKWEWireframePainter::ReleaseGraphicsResources ( vtkWindow  )  [virtual]

Release any graphics resources that are being consumed by this mapper. The parameter window could be used to determine which graphic resources to release. In this case, releases the display lists.

Reimplemented from vtkPainter.

virtual void vtkKWEWireframePainter::PrepareForRendering ( vtkRenderer ,
vtkActor  
) [protected, virtual]

Some subclasses may need to do some preprocessing before the actual rendering can be done eg. build effecient representation for the data etc. This should be done here. This method get called after the ProcessInformation() but before RenderInternal().

Reimplemented from vtkPainter.

void vtkKWEWireframePainter::RenderInternal ( vtkRenderer renderer,
vtkActor actor,
unsigned long  typeflags,
bool  forceCompileOnly 
) [protected, virtual]

Changes the polygon mode according to the representation.

Reimplemented from vtkOpenGLRepresentationPainter.

bool vtkKWEWireframePainter::CanRender ( vtkRenderer ,
vtkActor  
) [protected]

Returns true when rendering is possible.


The documentation for this class was generated from the following file:
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