VTK/Examples/Cxx/Filtering/Glyph3D
From KitwarePublic
< VTK | Examples | Cxx(Redirected from VTK/Examples/Cxx/Filtering/vtkGlyph3D)
This example applies an object at every point. We use a cube for the demo.
Glyph3D.cxx
#include <vtkVersion.h> #include <vtkSmartPointer.h> #include <vtkCubeSource.h> #include <vtkPolyData.h> #include <vtkPoints.h> #include <vtkGlyph3D.h> #include <vtkCellArray.h> #include <vtkPolyDataMapper.h> #include <vtkActor.h> #include <vtkRenderWindow.h> #include <vtkRenderer.h> #include <vtkRenderWindowInteractor.h> int main(int, char *[]) { vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New(); points->InsertNextPoint(0,0,0); points->InsertNextPoint(1,1,1); points->InsertNextPoint(2,2,2); vtkSmartPointer<vtkPolyData> polydata = vtkSmartPointer<vtkPolyData>::New(); polydata->SetPoints(points); vtkSmartPointer<vtkPolyData> glyph = vtkSmartPointer<vtkPolyData>::New(); // Create anything you want here, we will use a cube for the demo. vtkSmartPointer<vtkCubeSource> cubeSource = vtkSmartPointer<vtkCubeSource>::New(); vtkSmartPointer<vtkGlyph3D> glyph3D = vtkSmartPointer<vtkGlyph3D>::New(); #if VTK_MAJOR_VERSION <= 5 glyph3D->SetSource(cubeSource->GetOutput()); glyph3D->SetInput(polydata); #else glyph3D->SetSourceConnection(cubeSource->GetOutputPort()); glyph3D->SetInputData(polydata); #endif glyph3D->Update(); // Visualize vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New(); mapper->SetInputConnection(glyph3D->GetOutputPort()); vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); actor->SetMapper(mapper); vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->AddRenderer(renderer); vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); renderWindowInteractor->SetRenderWindow(renderWindow); renderer->AddActor(actor); renderer->SetBackground(.3, .6, .3); // Background color green renderWindow->Render(); renderWindowInteractor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt
cmake_minimum_required(VERSION 2.6) PROJECT(Glyph3D) FIND_PACKAGE(VTK REQUIRED) INCLUDE(${VTK_USE_FILE}) ADD_EXECUTABLE(Glyph3D Glyph3D.cxx) TARGET_LINK_LIBRARIES(Glyph3D vtkHybrid)
